Well, not much of a post today. I've been working on my new campaign that I begin on Friday. It's a new version of the first great RPG campaign in which I participated. The adventure should be interesting and has several possible directions it can go in with the campaign. I am setting no expectations for the players, but I am setting the motivations, goals, and plans of the various NPCs and factions. It's entirely possible that the players will never encounter the most major plots, but it is unlikely unless they make very unusual decisions. I'm trying to avoid concentrating on any one character, but if one is more proactive than the other, I will have no option but to do so.
I have also been compiling superhero and villain characters for a campaign that I am hoping to run in 2011. I know it may seem a bit extreme to plan that far ahead, but, frankly, I have had enough superhero campaigns go awry and I want this to be bigger and cooler than the rest. I also want to offer options when it comes to players creating characters. If they want to play typical four-color heroes, they will be able to do so. If they want to play villains, they could, as well. Killer supers, street-level vigilantes, extremists, mercenaries, bounty hunters; anything would be available as a possibility and, ultimately, the players will be determining the very campaign. I haven't decided what system this would be in, possibly 3D-RPG or my own D200 System, but maybe just GURPS.
Well, that's it. Not as verbose as yesterday, but a little less insane.
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